Other sites allow interaction, chat and games; but the more advanced sites are more virtual worlds than websites – for example Second Life and Whyville.

The main players are already well established, this is nothing new; but the increasing mainstream use, and the more interesting ways companies are using these tools suggests the way we use the Internet, and interact with people will increasingly change.

“There are some cool ideas that just don’t work in implementation,” he says.

Still, says Machulis, teledildonics are “changing long-distance relationships for the better,” allowing couples to “finally be physical over the wire.” And, he argues, we “haven’t even seen the tip of the iceberg” in the field of virtual sex toys.

Lying is cheating.” “Everyone’s always interested in where the line [with cheating] lies,” says Cory Silverberg.

“An interest in what constitutes infidelity isn’t new. In virtual life, everyone wants to push those boundaries a little bit.” Which brings me back to my wife.

There seems to be a growing number of graphical and 3D Avatar Chat rooms, and 3D Avatar games and services.

Very popular with teens, who tend to be early adopters of online technology, but it’s becoming increasingly more widespread in mainstream audiences.

” Kyle Machulis, operator of slashdong.org, a Web site about the combination of sex and technology and a self-described “tinkerer/hacker/pioneer/visionary in the realm of sex technology,” is a major proponent of open-source teledildonics.

But, he says, the real-world functionality of computer-enabled sex toys hasn’t really caught up with its potential.

Chilling on the beach, kicking party nights, right through to cosy times with another - Club Cooee has got it all.