Alternatively, they could interact online using the now-closed Nintendo Wi-Fi Connection service.

Its main competitor was Sony's Play Station Portable as part of the seventh generation era.

The console's North American slogan "Touching is good." caused minor controversy, for its inappropriate expression, as "touching" is slang for rape.

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Mass Attack introduced the notion of controlling a squad of Kirbys that collectively had to work towards common goals while avoiding damage.

Not only were the touch controls perfectly implemented, but the game had a scalable difficulty of sorts, rewarding players who could avoid harming their pink puffballs.

The shocking change in strategy was simple math, according to the studio – the DS simply had the most units sold out of all gaming platforms, and Square Enix wanted the ambitious DQIX to have as big an audience as possible.

The game itself then impressed us all even more than its creators' boldness, offering an addictive, customizable and connected Quest adventure that cast you as the hero yourself, and took the series one step closer to MMOs.

Over the years it's been our privilege to cover the many different games that helped make that success happen, and occasionally we've also collected our thoughts in the form of Top 25 countdowns – bringing you, in a concise list, what we believe are the best of the best for Nintendo's DS. What follows is our latest version of the venerable countdown, updated to take into account all the great games released since we last published this list two years ago. Its sequel Super Scribblenauts gets the nod to kick off our Top 25, though, as it fixed the control problems that plagued the first game and added adjectives to the mix.

Read it, take it in, and then prepare to voice either your approval or disagreement through our Comments box at the end – because we're pretty sure this edition's going to stir up a little controversy. (So that time-traveling T-Rex became a giant, orange, insatiable time-traveling T-Rex.) Only Japan got to experience the quirky, sing-songy, pressing-buttons-to-the-beat action of Rhythm Tengoku on the Game Boy Advance, but that title did so well in Nintendo's home territory that this DS sequel was given the greenlight around the globe.

Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP.

The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network.

Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch.