Pok, which launched on July 24, now has 30,000 downloads worldwide, according to co-founder Michelle Li.

We wanted to explore an option that would appeal to child and parent alike.

We wanted Pawcho to be both a story and coloring book in one, and at no point did we want the narrative to feel forced or unnecessary.

Even small indie games require a varied skill set to create a unified vision for a game.

Maintaining that cohesion through a lengthy and complicated design process is one of the hardest things to pull off as a group of developers.

The idea is to give part of the game to children, and part to the adult.

We pictured Pawcho as a game that could be played as a collaborative effort between parent and child.

Quite a few educational games choose to eschew story, relying entirely on recognizable characters and over-the-top audio and visual effects as the selling and entertainment points.

While we may be big fans of Pawcho as a team, we also understand we don’t have brand recognition for easy sales.

Each level of Pawcho involves a child interacting with several letters, tracing and filling them in to complete a task for our brave police dog to help him along his journey to rescue the ABC’s.